![]() ![]() It’s very helpful for the triple digit ranges where the lethal runs can be so small that U can appear to be very good when realistically you are highly unlikely to get that number. The black number at the top is the Expected FTK (E) and factors in the runs that did not kill. The white number is the Average Lethal FTK (U) for the range and is the mean of all lethal FTKs for that run. Thus, the total coverage of each range will reach 100k and the emptier the space the less likely the weapon achieves a lethal run at that range. If there were runs that did not kill, then that is shown with empty space. The FTK data is presented as a histogram to display the totality of each lethal burst length. The shaded portions are the different FTKs. The X-Axis of each chart is the range to the target dummy. Previously MMGs were in line with other weapons but the data presented was useless due to extremely low odds of killing in such stances. The MMGs use ADS stationary with bipod active and ADS stationary with bipod inactive. The shooting stances used are ADS stationary and Hipfire Moving for most weapons. This means only the influence of spread and horizontal recoil is considered. The first is that vertical recoil and the recoil pattern are perfectly compensated. This offers a very detailed look at the weapon’s odds of killing at any bullet in the burst length. Because Hitrater is firing 15 round bursts, this means the end result of the data generation contains the total lethality of 100k 1 round bursts, 2 round bursts, 3 round burst, …, and 15 round bursts. For example, if the dummy died at round 12, the FTK is recorded as a lethal 12 round burst. As soon as the target dummy has lost 100 or more health, the FTK for that run is recorded but will continue to fire to gather other data. What we are specifically interested in is the Frames To Kill (hereafter: FTK) of a specific run. For these charts, Hitrater fires the specified burst length 100k times at the target dummy’s center mass in a simulated 60Hz environment.Īs Hitrater fires, it will record data such as whether the target has died and what specific hitbox was struck. This is repeated across a number of distances to show the change in lethality at various ranges. I also specify a burst length which is usually 15 rounds but if the weapon doesn’t have that many bullets in its magazine, I use the magazine capacity instead. ![]() and Hitrater will fire this weapon a set number of times at a target dummy that uses the dimensions of the BFV soldier as specified in the files. ![]() I enter the weapon’s parameters such as rate of fire, damage, spread, etc. The following are charts that simulate the lethality of various weapons in BFV using a Hitrater I wrote myself. With the move to the new forums, I’ll reiterate on the methodology of the FTK Charts. ![]()
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